Although Crafting and gathering are very boring and requires some knowledge about market economics, players cannot ignore the benefits it brings to you. So it is very friendly for the patient player! I will show you the way of crafting money making that can be done with all professions. Essentially, this section will be useful to you even if you are level 1.
Firstly, we all know that crafting and gathering rely on production points. These are points that are account-shared and replenish over time. It is highly recommended to keep them under this cap as to not waste potential points which are, of course, potential earnings. Currently, there are two nonprofessional ways to make money with production points.
- Gathering raw materials
- Refining raw materials
Gathering
Gathering raw materials is a simple but tedious process. One must go around the open world maps looking for material nodes. These range from plants, to essences, to ores. But you probably already know that. Not all raw materials are worth the same, in fact, many are completely worthless. There are, however, a few raw materials that fetch a high price on the trade broker.
Firstly, there is pure cobala ore, this sells for an average of 13g a piece and is the rare form of cobala ore. The best place to gather ore nodes for this is the Delvias Front in Arx Umbra. It is advised to clean the area out for ore nodes, then change channels. On average, 1000 production points nets 35 pure cobala ore. That is 2k gold if one spent all 4000 production points.
Secondly, there are fine pilka fibers, these sell for an average of 20g and is, again, a rare form of pilka fibers. The best place to gather plant nodes for this is Nerine Trough in Spring Valley. On average, 1000 points of gathering nets me 30 fine pilka fibers. That is 2.4k gold if one spent all 4000 production points.
There are, of course, other gains alongside gathering for these materials. Pilka fibers, cobala ores, and the scarabs that come with them are all worth gold. So gathering can be extremely fruitful even without a large number of rare raw materials.
Refining
Refining raw materials are usually very profession centric. Alchemists benefit the most from bulk, etchers benefit the most from luck/critical chance, and weapon and armorers gain the most consistent gold selling oils.
Currently, the best non-professional refining comes from turning inferno ores to inferno metals. Each Inferno metal costs 3 inferno ores to create. The inferno ores cost an average of 100g in the trade broker. The inferno metals cost about 350g, that is a minimum of 50g in terms of profit.
If however, the player crits or gets lucky with refinement, the amount of inferno metals triple. Thus granting a 750g profit per crit. The downside to this, however, is the immense production point cost of refining the ores. Each Inferno metal will cost a whopping 150 production points. In addition, the chances of crit are very low (around 10%). This strategy is good for the lucky and lazy (who don’t want to gather).
Although the Inferno metal has a high-profit margin, it is not the main effective way to consume production points. So you need to spend more time, then you will collect more money. In short, no matter what you do, don’t waste production points. Elite players should note that every day they get a free Crafter’s Cure item. This provides free 1000 production points upon use.